You might remember the Tuckman stages for group development. If you’ve checked up on this, you might have wondered how to manage this.
- Forming: The group comes together and gets to initially know one other and form as a group. During this phase you’ll have to be very direct in your goals, and stay close.
- Storming: A chaotic vying for leadership and trialling of group processes. Here you’ll be applying a coaching attitude.
- Norming: Eventually agreement is reached on how the group operates (norming). You should take part of the group, yet you should only guide them.
- Performing: The group practices its craft and becomes effective in meeting its objectives. You’re comfortable to delegate things, as they are at their peak.
Having a skilled team is one thing, but having a motivated team is what makes the difference. People can go just that extra mile when motivated in the right way. So a mediocre motivated team will outperform a truly skilled yet low morale team any given day. I must admit that the next video isn’t appropriate to use in a business context, yet it’s a nice motivational speech…
Do you think they would have gone the extra inch without the speech? Some might have, but not all… Motivate your team to get the most out of the situation. It will help your project(‘s performance), but also your surroundings… 😉
An old addiction
How strange it may be, recently I rediscovered an old addiction; it’s a game called “Football Manager“. I bet you didn’t see that one coming! 😉 Anyways it’s all about managing a soccer team without actually playing (“touching the ball”) yourself. Just like managing people “in real life”, you have to guide the players towards their objectives (victory). It contains a lot of HR management aspects (the full employee life cycle; hire, coach, manage, fire/retire) and it’s off course combined with the soccer specific tactical aspects.
What has this to do with creativity?
Okay okay… Where it boils down to is that when one builds a team, you have to be careful which players you mix into a team selection and which tactics you apply. One of the key aspects is “creativity”; where it is the main factor to creating opportunities. Yet if you would give everyone a full creative role, then they wouldn’t follow the tactics anymore. Which would lead to a weak backbone/structure of the team, where one would concise goals against.
Creativity Loves Constraint
The next clip is Google’s Vice President of Search Products & User Experience, Marissa Mayer, talking about constraining creativity.
Description: In product development, Google’s Marissa Mayer, Vice President of Search Products & User Experience, believes that a small amount of constraint – whether in file size, pixels, or speed – fosters a lot of innovation. The lesson she shares? Too much creative freedom can make creativity unfocused. A solution with a strict set of barriers yields more concrete solutions.